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Sarah Lynne Bowman - The Functions of Role-Playing Games

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The Functions of Role-Playing Games: Unveiling the Power of Imagination

"The Functions of Role-Playing Games" by Sarah Lynne Bowman isn't just another book about Dungeons & Dragons. It's a deep dive into the world of RPGs, exploring their often overlooked power to shape our minds and social interactions. Bowman challenges the misconception that RPGs are merely escapist pastimes, revealing their remarkable ability to foster creativity, self-awareness, and group cohesion. This book is a unique blend of theoretical framework and ethnographic exploration. Bowman provides a comprehensive analysis of the psychological and sociological functions of RPGs, highlighting their capacity to encourage "out-of-the-box" thinking and push players beyond their comfort zones. She argues that role-playing games offer a safe space for experimentation, allowing individuals to explore different personas, test boundaries, and develop critical thinking skills. The book's ethnographic component adds a compelling layer of depth. Through interviews with 19 participants across table-top, live action, and virtual gaming communities, Bowman captures the lived experiences of RPG players, showcasing the diverse ways these games impact their lives. She delves into the social dynamics within gaming groups, revealing how RPGs can foster a sense of belonging, community, and shared purpose. "The Functions of Role-Playing Games" is a valuable resource for anyone interested in understanding the cultural impact of RPGs. It's a must-read for scholars, gamers, and anyone seeking a deeper understanding of the complex ways in which we engage with fictional worlds and the transformative power of imaginative play. Sarah Lynne Bowman is a leading researcher in the field of role-playing games, with a particular interest in their social and psychological implications. Her work has been published in numerous academic journals and her expertise on the subject is widely recognized.


WydawnictwoMcFarland & Company
data wydania2010 (data przybliżona)
ISBN9780786447107
liczba stron216
słowa kluczoweRPG, socjologia, psychologia
kategorianauki społeczne (psychologia, socjologia, itd.)
językangielski

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